
It's not really noticeable that much at all. This sharpens the scene to insane levels, amps up the lighting, defines shadows better ect. You're basically running Witcher 2, 4-5 times over. I read that The Witcher 2 didn´t support XF properly at the beginning but from my understanding was patched, my google search has not given me any useful information. Ubersampling is kind of a moot point since it still cannot fix the complete ugliness that happens when a moving shadow crosses any object in Chapter 1. Ubersampling basically renders everything on the scene multiple times.
THE WITCHER 2 UBERSAMPLING DRIVERS
I have latest drivers installed on my PC.ĪMD Sapphire Vapor-X R9 280x OC 3GB Vram (1070 GPU Clock/6200 Memory Clock)ĪMD Asus HD 7970 DCU 2 OC 3GB Vram (1070 GPU Clock/6200 Memory Clock)ġ6 GB Ram DDR 3 Kingston Hyper X 1866 Mhz You need GTX 470/560TI in SLI minimum and I can definitely tell the difference on my single GTX 470.

What most people don’t see or talk about is its effect on the scene’s lighting. There is no single GPU that can run The Witcher 2 maxed with Ubersampling On at a good framerate (30fps or more). It causes a major performance hit since it renders a scene multiple times, doing the job of anisotropic filtering and anti-aliasing.

However, not many people are blessed with modern.

HOPE U ENJOY IT V.1 The Witcher 2 is a Graphic Intensive game that requires a lot of power. Now, as my title says, i am running a Crossfire setup her and is why i was expecting FPS of 60+ with Ubersampling on. What is Ubersampling Players of the Witcher 2 have been calling this setting a blur filter. WITH THIS UPDATE THE I ADD S-CURVES AND LOWER THE VIBRANCE AND SATURATION. I am trying to run The Witcher 2 at MAX setting with Ubersampling ON but i get 35 - 45 FPS in Flotsam (first city), but if i turn Ubersampling OFF i get 100+ fps, sometimes it drops to 85 for a second, so no issue there.
